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Levitate - vBot extension #90
This allows you to add a "Levitate" button inside the bot.

-direction will auto detect from which way your char is facing when pressing levitate button.
-floor is the current floor (if a floor change is detected it will proceed on).
-spell name can be custom exani hur by default.
-retries number of times to retry. default 20

To install see my Auto extension loader code here
File: levitate.lua | 1.24kb | 52 lines.
 --[[
  Script made by Lee (Discord: l33_) - www.trainorcreations.com
  If you want to support my work, feel free to donate at https://trainorcreations.com/donate
  PS. Stop ripping off my work and selling it as your own.
 ]]--
-- Lee
CaveBot.Extensions.Levitate = {}
CaveBot.Extensions.Levitate.setup = function()
  CaveBot.registerAction("Levitate", "orange", function(value, retries)
    local val = string.split(value, ",")
    local spell = "exani hur"
    local floor
    if #val >= 1 then
      direction = tonumber(val[1])
    end
    if #val >= 2 then
      floor = tonumber(val[2])
    end
    if #val >= 3 then
      spell = val[3]
    end
    if #val == 4 then
      tries = tonumber(val[4])
    end

    if retries >= (tries and tries or 20) then
      print("CaveBot[Levitate]: too many tries")
      return false
    end

    if floor ~= posz() then
      return true
    end

    if direction ~= player:getDirection() then
      turn(direction)
      delay(500)
      return "retry"
    end

    if direction == 0 or direction == 3 then
      say(spell ..' up')
    else
      say(spell ..' down')
    end

    delay(1000)
    return "retry"
  end)

  CaveBot.Editor.registerAction("levitate", "levitate", {
    value=function() return player:getDirection() ..','.. posz() end,
    title="Levitate",
    description="levitate direction, floor z position, spellname (optional custom) and retries (optional)",
    multiline=false,
})
end

09 Apr 2022
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