Suggestions
Use Lever on Item Drop
#77
This will use a lever to the left of player if an item is dropped at the set location.
--[[
Script made by Lee (Discord: l33_) - www.trainorcreations.com
If you want to support my work, feel free to donate at https://trainorcreations.com/donate
PS. Stop ripping off my work and selling it as your own.
]]--
local itemFloor = 1781
local itemPos = { x = 1003, y = 991, z = 7 }
local levers = { 2772, 2773 } -- lever to use (if you can use the lever if its left or right, put both id's)
--------
-- use this or below
--------
macro(100, "Use Lever", function()
local leverPos = pos()
leverPos.x = leverPos.x - 1 -- x-1 is left of player x+1 == right of player
local lever = g_map.getTile(leverPos)
local item = g_map.getTile(itemPos)
if not item or not lever then return false end
local itemTop = item:getTopUseThing()
local leverTop = lever:getTopUseThing()
if not itemTop or not leverTop then return false end
if itemTop:getId() == itemFloor then
if table.contains(levers, leverTop:getId()) then
delay(1000)
g_game.use(leverTop)
end
end
end)
--------
-- or --
--------
macro(100, "Use Lever", function()
local tile = g_map.getTile(itemPos)
if not tile then return false end
if isOnTile(itemFloor, tile) then
local leverPos = pos()
leverPos.x = leverPos.x - 1 -- x-1 is left of player x+1 == right of player
local lever = g_map.getTile(leverPos)
if not lever then return false end
local leverTop = lever:getTopUseThing()
if leverTop and table.contains(levers, leverTop:getId()) then
delay(1000)
g_game.use(leverTop)
end
end
end)
27 Dec 2021