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Damage Highscores #51
Shows ingame max damage against creature and players.
Mode (line 50) will need to be set according to your server.
OxygenOT uses 28. Other servers use 21 for damage dealt. Just uncomment -- warn(mode) and attack something and it will show you which number you need to enter.
3.03kb | 78 lines.
 --[[
  Script made by Lee (Discord: l33_) - www.trainorcreations.com
  If you want to support my work, feel free to donate at https://trainorcreations.com/donate
  PS. Stop ripping off my work and selling it as your own.
 ]]--
if not storage.highscores then
    storage.highscores = {
        creature_damage = 0,
        creature_name = nil,
        player_damage = 0,
        player_name = nil,
    }
end

local widgetHighscore = setupUI([[
Label
  height: 26
  width: 26
  anchors.bottom: parent.bottom
  anchors.left: parent.left
  margin-left: 2
  margin-bottom: 12

  Label
    id: lblHighscore
    color: red
    font: verdana-11px-rounded
    height: 12
    background-color: #00000040
    opacity: 0.87
    anchors.left: parent.left
    anchors.top: prev.bottom
    text-horizontal-auto-resize: true
    text-auto-resize: true
    !text: tr('Highest DMG: 0')

  Label
    id: lblPlayerHighscore
    color: green
    height: 12
    font: verdana-11px-rounded
    background-color: #00000040
    opacity: 0.87
    anchors.left: parent.left
    anchors.top: prev.bottom
    text-horizontal-auto-resize: true
    text-auto-resize: true
    text-align: center
    !text: tr('Player DMG: 0')
]], modules.game_interface.getMapPanel())

widgetHighscore.lblHighscore:setText('Highest DMG: ' .. storage.highscores.creature_damage .. (storage.highscores.creature_name and ' (' .. storage.highscores.creature_name .. ')' or ''))
widgetHighscore.lblPlayerHighscore:setText('Player DMG: ' .. storage.highscores.player_damage .. (storage.highscores.player_name and ' (' .. storage.highscores.player_name .. ')' or ''))
function broadcastMessage(text)
    return modules.game_textmessage.displayBroadcastMessage(text)
end
onTextMessage(function(mode, text)
    --warn(mode)
    if (mode == 21 or mode == 28) and text:find("due to your attack") then
        local data_player = regexMatch(text, "([a-z A-Z-]*) loses ([0-9]*) ([a-z A-Z-]*) due to your attack")[1]
        local data_creature = regexMatch(text, "(A|An) ([a-z A-Z-\\[\\]]*) loses ([0-9]*) hitpoints due to your attack.")[1]
        if data_creature and data_creature[3] and data_creature[4] then
            local dmgvalue = tonumber(data_creature[4])
            if dmgvalue > storage.highscores.creature_damage then
                storage.highscores.creature_damage = dmgvalue
                storage.highscores.creature_name = data_creature[3]
                broadcastMessage("New Damage: " .. data_creature[3] .. ' - ' .. dmgvalue)
                widgetHighscore.lblHighscore:setText('Highest DMG: ' .. dmgvalue .. ' (' .. data_creature[3] .. ')')
            end
        elseif (data_player and data_player[2] and data_player[3]) then
            local dmgvalue = tonumber(data_player[3])
            if dmgvalue > storage.highscores.player_damage then
                local creature = getPlayerByName(data_player[2])
                if creature then
                    storage.highscores.player_damage = dmgvalue
                    storage.highscores.player_name = data_player[2]
                    broadcastMessage("New Player Damage: " .. data_player[2] .. ' - ' .. dmgvalue)
                    widgetHighscore.lblPlayerHighscore:setText('Player DMG: ' .. dmgvalue .. ' (' .. data_player[2] .. ')')
                end
            end
        end
    end
end)

19 Oct 2021
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