Charm Equipper - (onHotkey)
#7
Add this your bot config file stored in %appdata%\OTClientV8\
Charm purse and the Charm storage backpack must be open.
Charm purse and the Charm storage backpack must be open.
local charmContainer = nil
local storageContainer = nil
local panelName = "charmManager"
local function isWasdEnabled()
if modules.game_console then
return not modules.game_console.isChatEnabled()
end
return false
end
if type(storage[panelName]) ~= "table" then
storage[panelName] = { }
end
if type(storage[panelName].defCharms) ~= "table" then
storage[panelName].defCharms = { 28186, 23687, 946, 28188 }
end
if type(storage[panelName].offCharms) ~= "table" then
storage[panelName].offCharms = { 23687, 28188, 28186, 946 }
end
if type(storage[panelName].othCharms) ~= "table" then
storage[panelName].othCharms = { 23687, 28188, 28186, 946 }
end
tbag = UI.Label("Charm Bag")
UI.TextEdit(storage[panelName].charmStore or "shopping bag", function(widget, newText)
storage[panelName].charmStore = newText
end)
UI.Separator()
addButton(100, "Toggle Charm Purse", function()
local item = getPurse()
if item then
use(item)
end
end)
UI.Separator()
UI.Label("Defense Charms(U)")
local defCharmCont = UI.Container(function(widget, items)
storage[panelName].defCharms = items
end, true)
defCharmCont:setHeight(35)
defCharmCont:setItems(storage[panelName].defCharms)
UI.Separator()
UI.Label("Offensive Charm (Y):")
local offCharmCont = UI.Container(function(widget, items)
storage[panelName].offCharms = items
end, true)
offCharmCont:setHeight(35)
offCharmCont:setItems(storage[panelName].offCharms)
UI.Separator()
UI.Label("Other Charm (J):")
local offCharmCont = UI.Container(function(widget, items)
storage[panelName].othCharms = items
end, true)
offCharmCont:setHeight(35)
offCharmCont:setItems(storage[panelName].othCharms)
function refreshbp()
charmContainer = nil
storageContainer = nil
for i, container in pairs(getContainers()) do
if container:getName() == storage[panelName].charmStore then
storageContainer = container
elseif string.find(container:getName(), "charm") then
charmContainer = container
end
end
if not charmContainer or not storageContainer then
tbag:setColor("#FF0000")
error("Charm Equipper: bag error.")
else
tbag:setColor("#FFFFFF")
end
end
onKeyDown(function(keys)
if (keys == "U" or keys == "Y" or keys == "J") and isWasdEnabled() then
refreshbp()
if charmContainer and storageContainer then
if charmContainer:getSize() > 0 then
for index = charmContainer:getSize() - 1, 0, -1 do
local item = charmContainer:getItem(index)
g_game.move(item, storageContainer:getSlotPosition(storageContainer:getItemsCount()), item:getCount())
delay(200)
end
end
end
end
end)
onKeyUp(function(keys)
if keys == "U" or keys == "Y" or keys == "J" and isWasdEnabled() then
charmlist = storage[panelName].defCharms
if keys == "U" then
charmlist = storage[panelName].defCharms
elseif keys == "Y" then
charmlist = storage[panelName].offCharms
elseif keys == "J" then
charmlist = storage[panelName].othCharms
end
if charmContainer and storageContainer then
for index = storageContainer:getSize() - 1, 0, -1 do
local item = storageContainer:getItem(index)
for i, charmItem in ipairs(charmlist) do
if item:getId() == charmItem.id then
g_game.move(item, charmContainer:getSlotPosition(1), item:getCount())
delay(200)
end
end
end
end
end
end)
- remove | + add
01 Jan 2020